StarCraft 2 APM – Actions Per Minute Grandmaster Guide

What should my APMs be?

Many players want to know how high APMs need to be to compete at the Diamond level. Right now, to compete with high-ranking Diamond players, your average APM over the course of the game should be around 100. Now you might be wondering, “I see Korean pros getting over 300 APM.” To be honest, none of us ever will. average of 300 legitimate APMs and is unnecessary. Good players who have an average APM of 120 click or perform an action 2 times per second, which is very fast.

One of the biggest things I see with lower level players is that their APMs are between 15 and 30 which means they don’t stay active enough and this is what differentiates Diamond level players from copper, because a player with more than 80 APM is constantly doing something and building there base and economy, while a player with lower APM will take longer to complete a certain task or build an order.

The key is to improve

Over the course of this guide, I’m going to break down how a player plays the game and the things that are needed to increase their APMs. After reading this guide, you won’t jump over 120 APM, but you’ll know what it takes to start improving. What you want to do is see what your average APM is now, and then apply the strategies and skills you learned in this APM guide to gradually increase your APM. This is something that takes practice and your goal should be to improve your APMs and over time you will continue to get better and faster and eventually reach your target APM mark.

This guide will follow the sequence of a game so you can start from the very beginning of the game and walk you through the mindset and process of having a high APM from start to finish. Many of the skills and strategies are used throughout the game and the key is to work them all into your average game and the builds you do throughout the game.

Spam APM

At the beginning of the game you have a lot of idle time, players use this time to spam APMs by clicking very quickly on their Command Center/Nexus/Hatchery rally point to a mineral patch. This greatly increases your APM and is seen by some players as APM spam, but for many players that is not the case. The reason behind doing this is that it warms you up and prepares you to start building, your fingers are getting used to clicking really fast and staying active instead of just sitting there while you build your first few jobs.

Imagine you are racing a car and one car is at the starting line while the other car is already going 60 MPH once you start the race the car already going 60 MPH will easily win because it already picked up speed while the because the one that starts from a stop has to pick up speed as it accelerates.

This is the same for your hands/fingers, if you are already moving at a fast speed it will be easy to quickly transition to building your base and you can quickly grab your 9 or 10 SCV and build a Supply Depot right away.

control groups

Setting up control groups and using them is one of the most important factors in having a high APM, this allows you to quickly move between buildings and units and access them anytime, anywhere on the map. As mentioned in our Control Groups guide, you want to set up your Control Groups as you build your buildings and army. This is very important because it will allow you to continue building units while in the middle of a battle and keep a good macro of your base.

Players who don’t use control groups and hotkeys will never be able to reach the same level of APM as an equally skilled player who does. The bonus of being able to quickly select your production buildings and produce units will really help improve your APM as long as you keep up production during battle and while microfining your units.

Control groups are also very important in battle because you want to set up different units to select control groups so you can quickly highlight them and use them against your opponent. For example, if you have a group of marines and marauders with vikings and your protoss opponent has a ground force with colossus, having your vikings set up in a control group will allow you to quickly access just your vikings so you can micro and attack the colossus. during the battle.

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